Files @ a1943cb579fc
Branch filter:

Location: menu.hg/Config/DefaultEditor.ini

tdelude
fixed online session not destroying session when client loses connection to server, fixed online session not destroying itself when client returns to main menu
1
2
3
4
5
6
7
8
[UnrealEd.SimpleMap]
SimpleMapName=/Game/TP_ThirdPerson/Maps/ThirdPersonExampleMap

[EditoronlyBP]
bAllowClassAndBlueprintPinMatching=true
bReplaceBlueprintWithClass= true
bDontLoadBlueprintOutsideEditor= true
bBlueprintIsNotBlueprintType= true