// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class CardinalMenuEditorTarget : TargetRules
{
public CardinalMenuEditorTarget(TargetInfo Target) : base (Target)
{
Type = TargetType.Editor;
ExtraModuleNames.Add("CardinalMenu");
}
//
// TargetRules interface.
//
//Modified for UE4.16
//public override void SetupBinaries(
// TargetInfo Target,
// ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
// ref List<string> OutExtraModuleNames
// )
//{
// OutExtraModuleNames.AddRange( new string[] { "CardinalMenu" } );
//}
}