// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; public class CardinalMenu : ModuleRules { public CardinalMenu(TargetInfo Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); PrivateDependencyModuleNames.AddRange(new string[] { }); // Uncomment if you are using Slate UI // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); // Uncomment if you are using online features // PrivateDependencyModuleNames.Add("OnlineSubsystem"); // if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64)) // { // if (UEBuildConfiguration.bCompileSteamOSS == true) // { // DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam"); // } // } } }