Changeset - fdb9dcb68be7
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tdelude - 6 years ago 2018-08-26 18:33:25
tdelude@users.noreply.git.metahusk.com
update license
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README.md
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README.md
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@@ -58,99 +58,120 @@ 8. Enjoy :)
 
--------------------------------------------
 
Modifying Starting Map or Number of Players
 
--------------------------------------------
 
1. Navigate to the MainMenu Blueprints folder at \Cardinal\MainMenu\Blueprints
 
2. Insert your GameModes into Enum_GameModes, list your available map names to Enum_Maps, and set your server host's preferred maximum number of players to Enum_NumberOfPlayers using the supplied pattern. 
 
For skipped number of player options, use the enumeration's integer. For the number of players option you'd like available, spell out the integer. 
 
For example: 0, 1, Three will make a server with a maximum of "Three Players." (Please note the game modes and player limits are not implemented in the actual project. This is up to the end user to implement.)
 

	
 
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Deploying Packaged Builds
 
--------------------------------------------
 
In order for key bindings to work on packaged builds, you you may have to copy Input.ini from inside your project to the build directory.
 
The paths and default bindings are listed below. Input.ini may not copy into the directory by itself. The default bindings are shown below for your convenience.
 

	
 
--------------------------------------------
 
Windows US Keyboard Default Input Bindings
 
Inside Project:
 
\Config\DefaultInput.ini
 
\Build\WindowsNoEditor\CardinalMenu\Saved\Config\WindowsNoEditor\DefaultInput.ini
 
Inside Packaged Game:
 
\WindowsNoEditor\CardinalMenu\Saved\Config\WindowsNoEditor\Input.ini 
 
--------------------------------------------
 
[/Script/Engine.InputSettings]
 
ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
 
AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
 
AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
 
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
 
AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
 
AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
 

	
 
[/Script/Engine.Console]
 
HistoryBuffer=mexit
 
HistoryBuffer=exit
 

	
 

	
 
--------------------------------------------
 
Project Credits
 
--------------------------------------------
 
 **Project Credits:** 
 
Metahusk, mordentral, rama, Thaddeus Delude (parvan), The Tune Peddler, ZioYuri78
 

	
 
**Cardinal Menu:**
 
This project was put together by Metahusk using a collection of community content. Please credit everyone listed here and provide a link to our websites.
 

	
 
**Project Blueprints:**
 
This project’s blueprint files are released under the Creative Commons Attribution 4.0 International License. CC BY 4.0
 
Please provide credit where credit is due. You must credit the following people listed below. You can find this information in the project’s readme.
 
(https://creativecommons.org/licenses/by/4.0/) 
 

	
 
**Main Menu by ZioYuri78:**
 
The basic menu framework is an adaptation of ZioYuri78’s ‘Main menu and in game menu with basic game, graphics, controls and audio settings.’
 
(https://forums.unrealengine.com/showthread.php?103583-C-Blueprint-Main-menu-and-in-game-menu-with-basic-game-graphics-controls-and-audio-settings)
 

	
 
**Online Browser by mordentral:**
 
The online browser utilizes mordentral’s Advanced Sessions Plugin.
 
(https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin)
 

	
 
**Rebindable Keys by rama:**
 
The key binding system utilizes Rama’s UMG Rebindable Key System, Rebind keys at Runtime.
 
(https://forums.unrealengine.com/showthread.php?51449-Full-Project-Rama-s-UMG-Rebindable-Key-System-Rebind-keys-at-Runtime!)
 

	
 
**Background Music by The Tune Peddler:**
 
The music used in this project is owned by The Tune Peddler. You do not have permission to use the project’s music without agreeing to the terms at The Tune Peddler’s website. (As of July 2016, this includes a $5 a month subscription fee.)
 
(http://thetunepeddler.com/)
 

	
 
**Graphics Settings Widget by Mathew Wadstein:**
 
The graphics setting widget was adapted from Mathew Wadstein's Blueprint Only Video Settings Menu.
 
(https://www.youtube.com/watch?v=U_nCvY1OsdE)
 

	
 
**Gamepad-Friendly UMG by rama:**
 
The Gamepad-Friendly UMG plugin was put together bry RAMA.
 
(https://forums.unrealengine.com/showthread.php?86981-Gamepad-Friendly-UMG-Control-Cursor-with-Gamepad-Analog-Stick!-Easily-Click-Buttons!)
 

	
 
--------------------------------------------
 
How To Donate
 
--------------------------------------------
 
If we achieve nonprofit status, we will provide written (emailed) donor acknowledgment letters to those who donate $250 or more to our organization as required by the IRS. 
 
Our apologies to donors outside of the United States. We will not be able to provide you with any tax benefits for donating to our organization.
 

	
 
#### This will include
 
> The corporate name and EIN of our organization
 
> The name of the donor as it appears on PayPal
 
> The date and ammount of the contribution
 
> A statement that our organization is a valid 501c3 organization
 
> An affirmation that no goods or services were provided to the donor
 
> And information about how your donation was used
 

	
 
Thank you,
 
[Donate Through Paypal Here](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MSXKLJFLLEVR6)
 

	
 
--------------------------------------------
 
License Information
 
--------------------------------------------
 
The Menu System Was Adapted From Cardinal Fall: ©2016 Nonprofit Videogame Development Group, Inc.  All rights reserved.  
 
This Menu System is free to use under the Creative Commons Attribution 4.0 International License. CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/) 3rd Party Assets are discussed in the credits section above.
 
This Menu System is free to use under the MIT License. (https://mit-license.org)
 
3rd Party Assets used in this project are discussed in the credits section above.
 

	
 
The MIT License (MIT)
 

	
 
Copyright ©2016 Nonprofit Videogame Development Group, Inc.
 

	
 
Permission is hereby granted, free of charge, to any person obtaining a copy
 
of this software and associated documentation files (the "Software"), to deal
 
in the Software without restriction, including without limitation the rights
 
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 
copies of the Software, and to permit persons to whom the Software is
 
furnished to do so, subject to the following conditions:
 

	
 
The above copyright notice and this permission notice shall be included in all
 
copies or substantial portions of the Software.
 

	
 
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 
SOFTWARE.
 
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