Changeset - da2390039566
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tdelude - 8 years ago 2016-07-30 06:34:56
tdelude@users.noreply.git.metahusk.com
splash screens, fixed build issues
12 files changed with 48 insertions and 17 deletions:
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.hgignore
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#Ignored Unreal Files
 
 
syntax: glob
 
 
Binaries/
 
Build/
 
DerivedDataCache/
 
Intermediate/
 
Plugins/AdvancedSessions
 
Plugins/MainMenuLib
 
Plugins/VictoryPlugin
 
.vs/
 
WindowsNoEditor/
 
Visual Studio 2015/
 
Visual Studio 2015Templates/
 
Visual Studio 2015Projects/
 
 
*.opensdf
 
*.suo
 
*.sln
 
*.sdf
 
*.opensdf
 
*.opendb
 
 
# Allowed Files
 
Saved/*
 
!Saved/Config
 
Saved/Config/*
CardinalMenu.png
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Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
 
ProjectID=CF9AD4A443CD0E6CBDD5178AD0A85F65
 
ProjectName=Third Person BP Game Template
 
 
[/Script/UnrealEd.ProjectPackagingSettings]
 
BuildConfiguration=PPBC_Development
 
StagingDirectory=(Path="I:/Unreal Projects/CardinalMenu")
 
FullRebuild=False
 
ForDistribution=False
 
IncludeDebugFiles=False
 
bNativizeBlueprintAssets=False
 
UsePakFile=False
 
bGenerateChunks=False
 
bChunkHardReferencesOnly=False
 
bBuildHttpChunkInstallData=False
 
HttpChunkInstallDataDirectory=(Path=)
 
HttpChunkInstallDataVersion=
 
IncludePrerequisites=True
 
IncludeCrashReporter=True
 
InternationalizationPreset=English
 
-CulturesToStage=en
 
+CulturesToStage=en
 
DefaultCulture=en
 
bCookAll=False
 
bCookMapsOnly=False
 
bCompressed=False
 
bSkipEditorContent=False
 
+DirectoriesToAlwaysStageAsUFS=(Path=)
 
Content/Cardinal/MainMenu/Blueprints/UI/DetailsPanels/ControlsSettingsDetails.uasset
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Content/Cardinal/MainMenu/Blueprints/UI/MainMenu.uasset
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Content/Cardinal/MainMenu/Blueprints/UI/Submenus/SettingsSubMenu.uasset
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Content/Splash/EdSplash.bmp
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Content/Splash/EdSplash.uasset
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Content/Splash/Splash.bmp
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Content/Splash/Splash.uasset
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Source/CardinalMenu.Target.cs
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// Fill out your copyright notice in the Description page of Project Settings.
 
 
using UnrealBuildTool;
 
using System.Collections.Generic;
 
 
public class CardinalMenuTarget : TargetRules
 
{
 
	public CardinalMenuTarget(TargetInfo Target)
 
	{
 
		Type = TargetType.Game;
 
	}
 
        bUsesSteam = true;
 
    }
 
 
	//
 
	// TargetRules interface.
 
	//
 
 
	public override void SetupBinaries(
 
		TargetInfo Target,
 
		ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
 
		ref List<string> OutExtraModuleNames
 
		)
 
	{
 
		OutExtraModuleNames.AddRange( new string[] { "CardinalMenu" } );
Source/CardinalMenu/CardinalMenu.Build.cs
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// Fill out your copyright notice in the Description page of Project Settings.
 
 
using UnrealBuildTool;
 
 
public class CardinalMenu : ModuleRules
 
{
 
	public CardinalMenu(TargetInfo Target)
 
	{
 
		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
 
    {
 
        PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "MainMenuLib", "AdvancedSessions", "OnlineSubsystem", "OnlineSubsystemUtils", "Networking", "Sockets", "OnlineSubsystemSteam", "OnlineSubsystemNull" });
 
 
		PrivateDependencyModuleNames.AddRange(new string[] {  });
 
        PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemSteam", "OnlineSubsystemNull" });
 
 
        // Uncomment if you are using Slate UI
 
        // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
 
 
		// Uncomment if you are using Slate UI
 
		// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
 
		
 
		// Uncomment if you are using online features
 
		// PrivateDependencyModuleNames.Add("OnlineSubsystem");
 
		// if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64))
 
		// {
 
		//		if (UEBuildConfiguration.bCompileSteamOSS == true)
 
		//		{
 
		//			DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
 
		//		}
 
		// }
 
	}
 
        // Uncomment if you are using online features
 
        //PrivateDependencyModuleNames.Add("OnlineSubsystem");
 
        //if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64))
 
        //{
 
        //		if (UEBuildConfiguration.bCompileSteamOSS == true)
 
        //		{
 
        //			DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
 
        //		}
 
        // }
 
    }
 
}
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