Changeset - cf8dab39883d
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tdelude - 8 years ago 2017-03-23 23:13:17
tdelude@users.noreply.git.metahusk.com
returned to loading screen plugin
5 files changed with 13 insertions and 6 deletions:
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CardinalMenu.uproject
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@@ -11,27 +11,31 @@
 
		}
 
	],
 
	"Plugins": [
 
		{
 
			"Name": "Substance",
 
			"Enabled": false,
 
			"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/offers/2f6439c2f9584f49809d9b13b16c2ba4"
 
		},
 
		{
 
			"Name": "WebBrowserWidget",
 
			"Enabled": true
 
		},
 
		{
 
			"Name": "VictoryBPLibrary",
 
			"Enabled": true,
 
			"MarketplaceURL": "http://www.ue4code.com"
 
		},
 
		{
 
			"Name": "OnlineSubsystemSteam",
 
			"Enabled": true
 
		},
 
		{
 
			"Name": "MainMenuLib",
 
			"Enabled": true
 
		},
 
		{
 
			"Name": "LoadingScreen",
 
			"Enabled": true
 
		}
 
	]
 
}
 
\ No newline at end of file
Config/DefaultGame.ini
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@@ -6,37 +6,37 @@ ProjectName=Third Person BP Game Templat
 
BuildConfiguration=PPBC_Development
 
StagingDirectory=(Path="I:/Unreal Projects/CardinalMenu")
 
FullRebuild=False
 
ForDistribution=False
 
IncludeDebugFiles=False
 
bNativizeBlueprintAssets=False
 
UsePakFile=False
 
bGenerateChunks=False
 
bChunkHardReferencesOnly=False
 
bBuildHttpChunkInstallData=False
 
HttpChunkInstallDataDirectory=(Path=)
 
HttpChunkInstallDataVersion=
 
IncludePrerequisites=True
 
IncludeCrashReporter=True
 
InternationalizationPreset=English
 
-CulturesToStage=en
 
+CulturesToStage=en
 
DefaultCulture=en
 
bCookAll=False
 
bCookMapsOnly=False
 
bCompressed=False
 
bSkipEditorContent=False
 
+DirectoriesToAlwaysStageAsUFS=(Path=)
 
 
[/Script/LoadingScreen.LoadingScreenSettings]
 
StartupScreen=(MinimumLoadingScreenDisplayTime=-1.000000,bAutoCompleteWhenLoadingCompletes=False,bMoviesAreSkippable=True,bWaitForManualStop=False,bShowUIOverlay=False,LoadingText=NSLOCTEXT("LoadingScreen", "Loading", "LOADING"),LoadingFont=(FontObject=Font'/Engine/EngineFonts/Roboto.Roboto',FontMaterial=None,TypefaceFontName="Bold",Size=24,FontName=,Hinting=Default),MoviePaths=("MetahuskIntro"),Images=,ImageStretch=ScaleToFit)
 
DefaultScreen=(MinimumLoadingScreenDisplayTime=-1.000000,bAutoCompleteWhenLoadingCompletes=True,bMoviesAreSkippable=True,bWaitForManualStop=False,bShowUIOverlay=False,LoadingText=NSLOCTEXT("LoadingScreen", "Loading", "LOADING"),LoadingFont=(FontObject=Font'/Engine/EngineFonts/Roboto.Roboto',FontMaterial=None,TypefaceFontName="Bold",Size=24,FontName=,Hinting=Default),MoviePaths=("LoadingRed"),Images=,ImageStretch=ScaleToFitY)
 
TipFont=(FontObject=Font'/Engine/EngineFonts/Roboto.Roboto',FontMaterial=None,TypefaceFontName="Normal",Size=24,FontName=,Hinting=Default)
 
TipWrapAt=1000.000000
 
 
[/Script/MoviePlayer.MoviePlayerSettings]
 
bWaitForMoviesToComplete=True
 
bMoviesAreSkippable=True
 
+StartupMovies=UE4Logo
 
+StartupMovies=MetahuskIntro
 
 
[/Script/LoadingScreen.LoadingScreenSettings]
 
StartupScreen=(MinimumLoadingScreenDisplayTime=-1.000000,bAutoCompleteWhenLoadingCompletes=False,bMoviesAreSkippable=True,bWaitForManualStop=False,bShowUIOverlay=False,LoadingText=NSLOCTEXT("LoadingScreen", "Loading", "LOADING"),LoadingFont=(FontObject=Font'/Engine/EngineFonts/Roboto.Roboto',FontMaterial=None,OutlineSettings=(OutlineSize=0,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),bSeparateFillAlpha=False),TypefaceFontName="Bold",Size=24,FontName="",Hinting=Default),MoviePaths=("UE4Logo","MetahuskIntro"),Images=,ImageStretch=ScaleToFit)
 
DefaultScreen=(MinimumLoadingScreenDisplayTime=-1.000000,bAutoCompleteWhenLoadingCompletes=True,bMoviesAreSkippable=True,bWaitForManualStop=False,bShowUIOverlay=False,LoadingText=NSLOCTEXT("LoadingScreen", "Loading", "LOADING"),LoadingFont=(FontObject=Font'/Engine/EngineFonts/Roboto.Roboto',FontMaterial=None,OutlineSettings=(OutlineSize=0,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),bSeparateFillAlpha=False),TypefaceFontName="Bold",Size=24,FontName="",Hinting=Default),MoviePaths=("LoadingRed"),Images=,ImageStretch=ScaleToFitY)
 
TipFont=(FontObject=Font'/Engine/EngineFonts/Roboto.Roboto',FontMaterial=None,OutlineSettings=(OutlineSize=0,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),bSeparateFillAlpha=False),TypefaceFontName="Normal",Size=24,FontName="",Hinting=Default)
 
TipWrapAt=1000.000000
 
 
Content/Cardinal/MainMenu/Maps/MainMenu.umap
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Plugins/LoadingScreen-master_08-11-2016.zip
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new file 100644
 
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README.md
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@@ -19,48 +19,51 @@ Thank you to all the community members w
 

	
 
--------------------------------------------
 
Getting Started 
 
--------------------------------------------
 
1. Create a Project Directory folder in your Unreal 4 Projects Directory.
 
> **Example Structure:** C:\Users\User\Documents\Unreal Projects\Directory_Name
 

	
 
2. Download the project or Clone the development files to your Unreal 4 Projects Directory using your favorite mercurial client.
 
>  **Hg Repository URL:** http://repositories.metahusk.com/menu.hg
 

	
 
 > **Common Mercurial Clients:** [SourceTree](http://www.sourcetreeapp.com/), [TortoiseHG](http://tortoisehg.bitbucket.org/), or [SmartGitHG](http://www.syntevo.com/smartgit/)
 

	
 
3. Download and Install Microsoft's Visual Studio Community 2015 for Windows Desktop
 
>  [Visual Studio Community 2015](https://www.visualstudio.com)
 

	
 
4a. Navigate to \Your_Directory\Plugins and extract the files in VictoryPlugin(newest-version).zip to the plugins directory into a folder called VictoryPlugin
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\VictoryPlugin\"plugin files"
 

	
 
4b. Navigate to \Your_Directory\Plugins and extract the files in MainMenuLib(newest-version).zip to the plugins directory into a folder called MainMenuLib
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\MainMenuLib\"plugin files"
 

	
 
4c. Navigate to \Your_Directory\Plugins and extract the files in AdvancedSessions(newest-version).zip to the plugins directory into a folder called AdvancedSessions
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\AdvancedSessions\"plugin files"
 

	
 
4d. Navigate to \Your_Directory\Plugins and extract the files in LoadingScreen-master(newest-version).zip to the plugins directory into a folder called LoadingScreen-master
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\LoadingScreen-master\"plugin files"
 

	
 
5. Execute cardinal.uproject and click _Yes_ to Recompile Project Modules.
 
6. Enable The Web Browser Plugin at Edit -> Plugins -> Widgets -> Web Browser
 
7. Navigate to the MainMenu Blueprints folder at \Cardinal\MainMenu\Blueprints
 
8. Insert your GameModes into Enum_GameModes, list your available map names to Enum_Maps, and set your server host's preferred maximum number of players to Enum_NumberOfPlayers using the supplied pattern. 
 
For skipped number of player options, use the enumeration's integer. For the number of players option you'd like available, spell out the integer. 
 
For example: 0, 1, Three will make a server with a maximum of "Three Players." (Please note the game modes and player limits are not implemented in the actual project. This is up to the end user to implement.)
 
9. Enjoy :)
 
***NOTE: To utilize Steam you must launch as a "Standalone Game" or utilize a packaged build with Steam running.***
 

	
 
--------------------------------------------
 
Known Bugs
 
--------------------------------------------
 
**Bug:** Client Returning to "Main Menu" can't join another game.
 
**Fix:** Fixed 08/07/2016 at Changeset - a1943cb579fc
 

	
 
**Bug:** The Editor's Play In Viewport option does not stretch the menu title bar all the way to the edge of the screen on some resolutions
 
**Fix:** Use Play In New Editor Window
 

	
 
**Bug:** Split screen menu cannot be scaled to overlay on the calling player's screen
 
**Fix:** Unknown, possibly in future engine release
 

	
 
**Bug:** Player input control mappings are not in the correct order
 
**Fix:** The engine re-orders inputs, change them to alphabetical order in your DefaultInput.ini
 

	
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