Changeset - c7bc0929d970
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tdelude - 8 years ago 2017-03-26 05:46:12
tdelude@users.noreply.git.metahusk.com
credits update
2 files changed with 8 insertions and 19 deletions:
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Content/Cardinal/MainMenu/Blueprints/UI/AboutPanels/Credits.uasset
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README.md
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@@ -43,6 +43,9 @@ 4c. Navigate to \Your_Directory\Plugins 
 
4d. Navigate to \Your_Directory\Plugins and extract the files in LoadingScreen-master(newest-version).zip to the plugins directory into a folder called LoadingScreen-master
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\LoadingScreen-master\"plugin files"
 

	
 
4e. Navigate to \Your_Directory\Plugins and extract the files in GamepadUMGPlugin(newest-version).zip to the plugins directory into a folder called GamepadUMGPlugin
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\GamepadUMGPlugin\"plugin files"
 

	
 
5. Execute cardinal.uproject and click _Yes_ to Recompile Project Modules.
 
6. Enable The Web Browser Plugin at Edit -> Plugins -> Widgets -> Web Browser
 
7. Navigate to the MainMenu Blueprints folder at \Cardinal\MainMenu\Blueprints
 
@@ -53,24 +56,6 @@ 9. Enjoy :)
 
***NOTE: To utilize Steam you must launch as a "Standalone Game" or utilize a packaged build with Steam running.***
 

	
 
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Known Bugs
 
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**Bug:** Client Returning to "Main Menu" can't join another game.
 
**Fix:** Fixed 08/07/2016 at Changeset - a1943cb579fc
 

	
 
**Bug:** The Editor's Play In Viewport option does not stretch the menu title bar all the way to the edge of the screen on some resolutions
 
**Fix:** Use Play In New Editor Window
 

	
 
**Bug:** Split screen menu cannot be scaled to overlay on the calling player's screen
 
**Fix:** Unknown, possibly in future engine release
 

	
 
**Bug:** Player input control mappings are not in the correct order
 
**Fix:** The engine re-orders inputs, change them to alphabetical order in your DefaultInput.ini
 

	
 
**Bug:** Filter GameMode doesn't correctly filter.
 
**Fix:** Fixed 08/22/2016
 

	
 
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Project Credits
 
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 **Project Credits:** 
 
@@ -100,10 +85,14 @@ The key binding system utilizes Rama’s UMG Rebindable Key System, Rebind keys at Runtime.
 
The music used in this project is owned by The Tune Peddler. You do not have permission to use the project’s music without agreeing to the terms at The Tune Peddler’s website. (As of July 2016, this includes a $5 a month subscription fee.)
 
(http://thetunepeddler.com/)
 

	
 
**Background Music by Mathew Wadstein:**
 
**Graphics Settings Widget by Mathew Wadstein:**
 
The graphics setting widget was adapted from Mathew Wadstein's Blueprint Only Video Settings Menu.
 
(https://www.youtube.com/watch?v=U_nCvY1OsdE)
 

	
 
**Gamepad-Friendly UMG by rama:**
 
The Gamepad-Friendly UMG plugin was put together bry RAMA.
 
(https://forums.unrealengine.com/showthread.php?86981-Gamepad-Friendly-UMG-Control-Cursor-with-Gamepad-Analog-Stick!-Easily-Click-Buttons!)
 

	
 
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How To Donate
 
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