Changeset - be3118753ec1
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tdelude - 7 years ago 2017-06-08 03:32:50
tdelude@users.noreply.git.metahusk.com
ue4.16 default input fixes
6 files changed with 44 insertions and 55 deletions:
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.hgignore
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@@ -9,50 +9,52 @@ Plugins/AdvancedSessions
 
Plugins/MainMenuLib
 
Plugins/VictoryPlugin
 
Plugins/LoadingScreen-master
 
Plugins/GamepadUMGPlugin
 
.vs/
 
WindowsNoEditor/
 
Visual Studio 2015/
 
Visual Studio 2015Templates/
 
Visual Studio 2015Projects/
 
 
*.opensdf
 
*.suo
 
*.sln
 
*.sdf
 
*.opensdf
 
*.opendb
 
 
# Allowed Files
 
Saved/*
 
!Saved/Config
 
Saved/Config/*
 
!Saved/Config/Windows
 
Saved/Config/Windows/*
 
!Saved/Config/Windows/Game.ini
 
!Saved/Config/Windows/Input.ini
 
Saved/Config/WindowsNoEditor/*
 
!Saved/Config/WindowsNoEditor/Game.ini
 
!Saved/Config/WindowsNoEditor/Input.ini
 
 
 
 
 
# Windows image file caches
 
Thumbs.db
 
ehthumbs.db
 
 
# Folder config file
 
Desktop.ini
 
 
# Recycle Bin used on file shares
 
$RECYCLE.BIN/
 
 
# Windows Installer files
 
*.cab
 
*.msi
 
*.msm
 
*.msp
 
 
# =========================
 
# Operating System Files
 
# =========================
 
Config/DefaultEngine.ini
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@@ -73,24 +73,25 @@ DefaultDegreesOfFreedom=Full3D
 
BounceThresholdVelocity=200.000000
 
FrictionCombineMode=Average
 
RestitutionCombineMode=Average
 
MaxAngularVelocity=3600.000000
 
MaxDepenetrationVelocity=0.000000
 
ContactOffsetMultiplier=0.010000
 
MinContactOffset=0.000100
 
MaxContactOffset=1.000000
 
bSimulateSkeletalMeshOnDedicatedServer=True
 
DefaultShapeComplexity=CTF_UseSimpleAndComplex
 
bDefaultHasComplexCollision=True
 
bSuppressFaceRemapTable=False
 
bSupportUVFromHitResults=False
 
bDisableActiveActors=False
 
bDisableCCD=False
 
MaxPhysicsDeltaTime=0.033333
 
bSubstepping=False
 
bSubsteppingAsync=False
 
MaxSubstepDeltaTime=0.016667
 
MaxSubsteps=6
 
SyncSceneSmoothingFactor=0.000000
 
AsyncSceneSmoothingFactor=0.990000
 
InitialAverageFrameRate=0.016667
 
 
Config/DefaultInput.ini
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[/Script/Engine.InputSettings]
 
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
 
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
 
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
bAltEnterTogglesFullscreen=True
 
bF11TogglesFullscreen=True
 
bUseMouseForTouch=False
 
bEnableMouseSmoothing=True
 
bEnableFOVScaling=True
 
FOVScale=0.011110
 
DoubleClickTime=0.200000
 
bCaptureMouseOnLaunch=True
 
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
 
bDefaultViewportMouseLock=True
 
DefaultViewportMouseLockMode=LockOnCapture
 
+ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
+ActionMappings=(ActionName="Menu",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
+AxisMappings=(AxisName="Backward",Key=Gamepad_LeftStick_Up,Scale=-1.000000)
 
+AxisMappings=(AxisName="Forward",Key=Gamepad_LeftStick_Down,Scale=1.000000)
 
+AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
 
+AxisMappings=(AxisName="LookUp",Key=Gamepad_RightStick_Up,Scale=-1.000000)
 
+AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
 
+AxisMappings=(AxisName="TurnRight",Key=None,Scale=1.000000)
 
bAlwaysShowTouchInterface=False
 
bShowConsoleOnFourFingerTap=True
 
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
 
ConsoleKey=None
 
-ConsoleKeys=Tilde
 
+ConsoleKeys=Tilde
 
 
 
ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
 
AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
 
AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
 
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
 
AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
 
AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
 
\ No newline at end of file
Content/Cardinal/MainMenu/Maps/MainMenu_BuiltData.uasset
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README.md
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@@ -34,48 +34,70 @@ 3. Download and Install Microsoft's Visu
 
4a. Navigate to \Your_Directory\Plugins and extract the files in VictoryPlugin(newest-version).zip to the plugins directory into a folder called VictoryPlugin
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\VictoryPlugin\"plugin files"
 

	
 
4b. Navigate to \Your_Directory\Plugins and extract the files in MainMenuLib(newest-version).zip to the plugins directory into a folder called MainMenuLib
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\MainMenuLib\"plugin files"
 

	
 
4c. Navigate to \Your_Directory\Plugins and extract the files in AdvancedSessions(newest-version).zip to the plugins directory into a folder called AdvancedSessions
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\AdvancedSessions\"plugin files"
 

	
 
4d. Navigate to \Your_Directory\Plugins and extract the files in LoadingScreen-master(newest-version).zip to the plugins directory into a folder called LoadingScreen-master
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\LoadingScreen-master\"plugin files"
 

	
 
4e. Navigate to \Your_Directory\Plugins and extract the files in GamepadUMGPlugin(newest-version).zip to the plugins directory into a folder called GamepadUMGPlugin
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\GamepadUMGPlugin\"plugin files"
 

	
 
5. Execute cardinal.uproject and click _Yes_ to Recompile Project Modules.
 
6. Enable The Web Browser Plugin at Edit -> Plugins -> Widgets -> Web Browser
 
7. Navigate to the MainMenu Blueprints folder at \Cardinal\MainMenu\Blueprints
 
8. Insert your GameModes into Enum_GameModes, list your available map names to Enum_Maps, and set your server host's preferred maximum number of players to Enum_NumberOfPlayers using the supplied pattern. 
 
For skipped number of player options, use the enumeration's integer. For the number of players option you'd like available, spell out the integer. 
 
For example: 0, 1, Three will make a server with a maximum of "Three Players." (Please note the game modes and player limits are not implemented in the actual project. This is up to the end user to implement.)
 
9. Enjoy :)
 
***NOTE: To utilize Steam you must launch as a "Standalone Game" or utilize a packaged build with Steam running.***
 

	
 

	
 
--------------------------------------------
 
Windows US Keyboard Default Input Bindings
 
\Saved\Config\Windows\Input.ini and \Config\DefaultInput.ini
 
--------------------------------------------
 
[/Script/Engine.InputSettings]
 
ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
 
AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
 
AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
 
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
 
AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
 
AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
 

	
 
[/Script/Engine.Console]
 
HistoryBuffer=mexit
 
HistoryBuffer=exit
 

	
 

	
 

	
 

	
 
--------------------------------------------
 
Project Credits
 
--------------------------------------------
 
 **Project Credits:** 
 
Metahusk, mordentral, rama, Thaddeus Delude (parvan), The Tune Peddler, ZioYuri78
 

	
 
**Cardinal Menu:**
 
This project was put together by Metahusk using a collection of community content. Please credit everyone listed here and provide a link to our websites.
 

	
 
**Project Blueprints:**
 
This project’s blueprint files are released under the Creative Commons Attribution 4.0 International License. CC BY 4.0
 
Please provide credit where credit is due. You must credit the following people listed below. You can find this information in the project’s readme.
 
(https://creativecommons.org/licenses/by/4.0/) 
 

	
 
**Main Menu by ZioYuri78:**
 
The basic menu framework is an adaptation of ZioYuri78’s ‘Main menu and in game menu with basic game, graphics, controls and audio settings.’
 
(https://forums.unrealengine.com/showthread.php?103583-C-Blueprint-Main-menu-and-in-game-menu-with-basic-game-graphics-controls-and-audio-settings)
 

	
 
**Online Browser by mordentral:**
 
The online browser utilizes mordentral’s Advanced Sessions Plugin.
 
(https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin)
 

	
 
**Rebindable Keys by rama:**
 
The key binding system utilizes Rama’s UMG Rebindable Key System, Rebind keys at Runtime.
Saved/Config/Windows/Input.ini
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new file 100644
 
[/Script/Engine.InputSettings]
 
ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
 
AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
 
AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
 
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
 
AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
 
AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
 
 
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