Changeset - 8b2ed5b452f9
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CardinalMenu.uproject
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@@ -9,33 +9,29 @@
 
			"Type": "Runtime",
 
			"LoadingPhase": "Default"
 
		}
 
	],
 
	"Plugins": [
 
		{
 
			"Name": "Substance",
 
			"Enabled": false,
 
			"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/offers/2f6439c2f9584f49809d9b13b16c2ba4"
 
		},
 
		{
 
			"Name": "WebBrowserWidget",
 
			"Enabled": true
 
		},
 
		{
 
			"Name": "VictoryBPLibrary",
 
			"Enabled": true,
 
			"MarketplaceURL": "http://www.ue4code.com"
 
		},
 
		{
 
			"Name": "OnlineSubsystemSteam",
 
			"Enabled": true
 
		},
 
		{
 
			"Name": "MainMenuLib",
 
			"Enabled": true
 
		},
 
		{
 
			"Name": "LoadingScreen",
 
			"Enabled": true
 
		}
 
	]
 
}
 
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Config/DefaultGame.ini
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@@ -6,37 +6,35 @@ ProjectName=Third Person BP Game Templat
 
BuildConfiguration=PPBC_Development
 
StagingDirectory=(Path="I:/Unreal Projects/CardinalMenu")
 
FullRebuild=False
 
ForDistribution=False
 
IncludeDebugFiles=False
 
bNativizeBlueprintAssets=False
 
UsePakFile=False
 
bGenerateChunks=False
 
bChunkHardReferencesOnly=False
 
bBuildHttpChunkInstallData=False
 
HttpChunkInstallDataDirectory=(Path=)
 
HttpChunkInstallDataVersion=
 
IncludePrerequisites=True
 
IncludeCrashReporter=True
 
InternationalizationPreset=English
 
-CulturesToStage=en
 
+CulturesToStage=en
 
DefaultCulture=en
 
bCookAll=False
 
bCookMapsOnly=False
 
bCompressed=False
 
bSkipEditorContent=False
 
+DirectoriesToAlwaysStageAsUFS=(Path=)
 
 
[/Script/MoviePlayer.MoviePlayerSettings]
 
bWaitForMoviesToComplete=True
 
bMoviesAreSkippable=True
 
+StartupMovies=UE4Logo
 
+StartupMovies=MetahuskIntro
 
 
[/Script/LoadingScreen.LoadingScreenSettings]
 
StartupScreen=(MinimumLoadingScreenDisplayTime=-1.000000,bAutoCompleteWhenLoadingCompletes=False,bMoviesAreSkippable=True,bWaitForManualStop=False,bShowUIOverlay=False,LoadingText=NSLOCTEXT("LoadingScreen", "Loading", "LOADING"),LoadingFont=(FontObject=Font'/Engine/EngineFonts/Roboto.Roboto',FontMaterial=None,OutlineSettings=(OutlineSize=0,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),bSeparateFillAlpha=False),TypefaceFontName="Bold",Size=24,FontName="",Hinting=Default),MoviePaths=("UE4Logo","MetahuskIntro"),Images=,ImageStretch=ScaleToFit)
 
DefaultScreen=(MinimumLoadingScreenDisplayTime=-1.000000,bAutoCompleteWhenLoadingCompletes=True,bMoviesAreSkippable=True,bWaitForManualStop=False,bShowUIOverlay=False,LoadingText=NSLOCTEXT("LoadingScreen", "Loading", "LOADING"),LoadingFont=(FontObject=Font'/Engine/EngineFonts/Roboto.Roboto',FontMaterial=None,OutlineSettings=(OutlineSize=0,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),bSeparateFillAlpha=False),TypefaceFontName="Bold",Size=24,FontName="",Hinting=Default),MoviePaths=("LoadingRed"),Images=,ImageStretch=ScaleToFitY)
 
TipFont=(FontObject=Font'/Engine/EngineFonts/Roboto.Roboto',FontMaterial=None,OutlineSettings=(OutlineSize=0,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),bSeparateFillAlpha=False),TypefaceFontName="Normal",Size=24,FontName="",Hinting=Default)
 
TipWrapAt=1000.000000
 
 
[/Script/MoviePlayer.MoviePlayerSettings]
 
bWaitForMoviesToComplete=False
 
bMoviesAreSkippable=False
 
 
Content/Cardinal/MainMenu/Audio/SoundClasses/MasterSound.uasset
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Content/Cardinal/MainMenu/Blueprints/UI/AboutPanels/Credits.uasset
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Content/Cardinal/MainMenu/Blueprints/UI/Elements/VictoryElement.uasset
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Content/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/AudioSettingsDetails.uasset
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Content/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails.uasset
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Content/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/GraphicsSettingsDetails.uasset
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Content/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/WTF-Graphics/WTF-Settings-Graphics.uasset
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Content/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/WTF-Graphics/grey_box.uasset
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Content/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/WTF-Graphics/grey_button05.uasset
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Content/Cardinal/MainMenu/Blueprints/UI/Submenus/SettingsSubMenu.uasset
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Content/Cardinal/MainMenu/Maps/MainMenu.umap
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Content/Cardinal/MainMenu/Maps/MainMenu_BuiltData.uasset
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Plugins/MainMenuLib_05-14-2016.zip
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README.md
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@@ -79,48 +79,52 @@ Metahusk, mordentral, rama, Thaddeus Del
 
**Cardinal Menu:**
 
This project was put together by Metahusk using a collection of community content. Please credit everyone listed here and provide a link to our websites.
 

	
 
**Project Blueprints:**
 
This project’s blueprint files are released under the Creative Commons Attribution 4.0 International License. CC BY 4.0
 
Please provide credit where credit is due. You must credit the following people listed below. You can find this information in the project’s readme.
 
(https://creativecommons.org/licenses/by/4.0/) 
 

	
 
**Main Menu by ZioYuri78:**
 
The basic menu framework is an adaptation of ZioYuri78’s ‘Main menu and in game menu with basic game, graphics, controls and audio settings.’
 
(https://forums.unrealengine.com/showthread.php?103583-C-Blueprint-Main-menu-and-in-game-menu-with-basic-game-graphics-controls-and-audio-settings)
 

	
 
**Online Browser by mordentral:**
 
The online browser utilizes mordentral’s Advanced Sessions Plugin.
 
(https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin)
 

	
 
**Rebindable Keys by rama:**
 
The key binding system utilizes Rama’s UMG Rebindable Key System, Rebind keys at Runtime.
 
(https://forums.unrealengine.com/showthread.php?51449-Full-Project-Rama-s-UMG-Rebindable-Key-System-Rebind-keys-at-Runtime!)
 

	
 
**Background Music by The Tune Peddler:**
 
The music used in this project is owned by The Tune Peddler. You do not have permission to use the project’s music without agreeing to the terms at The Tune Peddler’s website. (As of July 2016, this includes a $5 a month subscription fee.)
 
(http://thetunepeddler.com/)
 

	
 
**Background Music by Mathew Wadstein:**
 
The graphics setting widget was adapted from Mathew Wadstein's Blueprint Only Video Settings Menu.
 
(https://www.youtube.com/watch?v=U_nCvY1OsdE)
 

	
 
--------------------------------------------
 
How To Donate
 
--------------------------------------------
 
If we achieve nonprofit status, we will provide written (emailed) donor acknowledgment letters to those who donate $250 or more to our organization as required by the IRS. 
 
Our apologies to donors outside of the United States. We will not be able to provide you with any tax benefits for donating to our organization.
 

	
 
#### This will include
 
> The corporate name and EIN of our organization
 
> The name of the donor as it appears on PayPal
 
> The date and ammount of the contribution
 
> A statement that our organization is a valid 501c3 organization
 
> An affirmation that no goods or services were provided to the donor
 
> And information about how your donation was used
 

	
 
Thank you,
 
[Donate Through Paypal Here](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MSXKLJFLLEVR6)
 

	
 
--------------------------------------------
 
License Information
 
--------------------------------------------
 
The Menu System Was Adapted From Cardinal Fall: ©2016 Nonprofit Videogame Development Group, Inc.  All rights reserved.  
 
This Menu System is free to use under the Creative Commons Attribution 4.0 International License. CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/) 3rd Party Assets are discussed in the credits section above.
 

	
 

	
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