Changeset - 7a299c06cdba
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tdelude - 8 years ago 2016-08-11 06:45:45
tdelude@users.noreply.git.metahusk.com
server name max length append moving cursor fix, readme update
2 files changed with 25 insertions and 4 deletions:
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Content/Cardinal/MainMenu/Blueprints/UI/PlayGamePanels/HostGame.uasset
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README.md
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--------------------------------------------
 
[Cardinal Main Menu System by Metahusk | Community Project | Steam Server Browser, Credits, and Game Settings](http://repositories.metahusk.com/menu.hg):
 
[Cardinal Menu System by Metahusk | Community Project | Steam Server Browser, Credits, and Game Settings](http://repositories.metahusk.com/menu.hg):
 
An Unreal Engine 4 Community Online Menu System By Metahusk
 
--------------------------------------------
 

	
 
**Source Location:** [Repository Webpage](http://repositories.metahusk.com/menu.hg)
 

	
 
> **Clone Source Over HTTP:** http://repositories.metahusk.com/menu.hg
 

	
 
**Built Using:** [Unreal 4 Engine](http://www.unrealengine.com/what-is-unreal-engine-4) developed by [Epic Games, Inc.](http://epicgames.com) 
 

	
 
--------------------------------------------
 
About This Project
 
--------------------------------------------
 
We are releasing the game menu from our game, Cardinal Fall, to the community for free. 
 
We are releasing the menu from our game, Cardinal Fall, to the community for free. 
 
This project packages a combination of other community projects to create a single, easy to implement menu system. 
 
We will do our best to update the project with new engine releases.
 
Thank you to all the community members who's content we employed to release this package.
 

	
 
--------------------------------------------
 
Getting Started 
 
--------------------------------------------
 
1. Create a Project Directory folder in your Unreal 4 Projects Directory.
 
> **Example Structure:** C:\Users\User\Documents\Unreal Projects\Directory_Name
 

	
 
2. Download the project or Clone the development files to your Unreal 4 Projects Directory using your favorite mercurial client.
 
>  **Hg Repository URL:** http://repositories.metahusk.com/menu.hg
 

	
 
 > **Common Mercurial Clients:** [SourceTree](http://www.sourcetreeapp.com/), [TortoiseHG](http://tortoisehg.bitbucket.org/), or [SmartGitHG](http://www.syntevo.com/smartgit/)
 

	
 
@@ -48,26 +49,29 @@ For example: 0, 1, Three will make a ser
 
11. Enjoy :)
 
***NOTE: To utilize Steam you must launch as a "Standalone Game" or utilize a packaged build with Steam running.***
 

	
 
--------------------------------------------
 
Known Bugs
 
--------------------------------------------
 
**Bug:** Client Returning to "Main Menu" can't join another game.
 
**Fix:** Fixed 08/07/2016 at Changeset - a1943cb579fc
 

	
 
**Bug:** The Editor's Play In Viewport option does not stretch the menu title bar all the way to the edge of the screen on some resolutions
 
**Fix:** Use Play In New Editor Window
 

	
 
**Bug:** Split screen settings not specific to player
 
**Fix:** None available, unknown fix
 
**Bug:** Split screen menu cannot be scaled to overlay on the calling player's screen
 
**Fix:** Unknown, possibly in future engine release
 

	
 
**Bug:** Player input control mappings are not in the correct order
 
**Fix:** The engine re-orders inputs, change them to alphabetical order in your DefaultInput.ini
 

	
 
--------------------------------------------
 
Project Credits
 
--------------------------------------------
 
 **Project Credits:** 
 
Metahusk, mordentral, rama, Thaddeus Delude (parvan), The Tune Peddler, ZioYuri78
 

	
 
**Cardinal Menu:**
 
This project was put together by Metahusk using a collection of community content. Please credit everyone listed here and provide a link to our websites.
 

	
 
**Project Blueprints:**
 
This project’s blueprint files are released under the Creative Commons Attribution 4.0 International License. CC BY 4.0
 
@@ -82,18 +86,35 @@ The basic menu framework is an adaptation of ZioYuri78’s ‘Main menu and in game menu with basic game, graphics, controls and audio settings.’
 
The online browser utilizes mordentral’s Advanced Sessions Plugin.
 
(https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin)
 

	
 
**Rebindable Keys by rama:**
 
The key binding system utilizes Rama’s UMG Rebindable Key System, Rebind keys at Runtime.
 
(https://forums.unrealengine.com/showthread.php?51449-Full-Project-Rama-s-UMG-Rebindable-Key-System-Rebind-keys-at-Runtime!)
 

	
 
**Background Music by The Tune Peddler:**
 
The music used in this project is owned by The Tune Peddler. You do not have permission to use the project’s music without agreeing to the terms at The Tune Peddler’s website. (As of July 2016, this includes a $5 a month subscription fee.)
 
(http://thetunepeddler.com/)
 

	
 
--------------------------------------------
 
How To Donate
 
--------------------------------------------
 
If we achieve nonprofit status, we will provide written (emailed) donor acknowledgment letters to those who donate $250 or more to our organization as required by the IRS. 
 
Our apologies to donors outside of the United States. We will not be able to provide you with any tax benefits for donating to our organization.
 

	
 
#### This will include
 
> The corporate name and EIN of our organization
 
> The name of the donor as it appears on PayPal
 
> The date and ammount of the contribution
 
> A statement that our organization is a valid 501c3 organization
 
> An affirmation that no goods or services were provided to the donor
 
> And information about how your donation was used
 

	
 
Thank you,
 
[Donate Through Paypal Here](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MSXKLJFLLEVR6)
 

	
 
--------------------------------------------
 
License Information
 
--------------------------------------------
 
The Menu System Was Adapted From Cardinal Fall: ©2016 Nonprofit Videogame Development Group, Inc.  All rights reserved.  
 
This Menu System is free to use under the Creative Commons Attribution 4.0 International License. CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/) 3rd Party Assets are discussed in the credits section above.
 

	
 

	
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