Changeset - 16ba8bc8ba8f
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tdelude - 8 years ago 2016-08-23 03:23:19
tdelude@users.noreply.git.metahusk.com
fixed GameMode filter not filtering correctly
4 files changed with 6 insertions and 1 deletions:
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.hgignore
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#Ignored Unreal Files
 
 
syntax: glob
 
 
Binaries/
 
Build/
 
DerivedDataCache/
 
Intermediate/
 
Plugins/AdvancedSessions
 
Plugins/MainMenuLib
 
Plugins/VictoryPlugin
 
Plugins/LoadingScreen-master
 
.vs/
 
WindowsNoEditor/
 
Visual Studio 2015/
 
Visual Studio 2015Templates/
 
Visual Studio 2015Projects/
 
 
*.opensdf
 
*.suo
 
*.sln
 
*.sdf
 
*.opensdf
 
*.opendb
 
 
# Allowed Files
 
Saved/*
 
!Saved/Config
 
Saved/Config/*
 
!Saved/Config/Windows
 
Saved/Config/Windows/*
 
!Saved/Config/Windows/Game.ini
 
Saved/Config/WindowsNoEditor/*
 
!Saved/Config/WindowsNoEditor/Game.ini
 
 
 
 
 
# Windows image file caches
 
Thumbs.db
 
ehthumbs.db
 
 
# Folder config file
 
Desktop.ini
 
 
# Recycle Bin used on file shares
 
$RECYCLE.BIN/
 
 
# Windows Installer files
 
*.cab
 
*.msi
 
*.msm
 
*.msp
 
 
# =========================
 
# Operating System Files
 
# =========================
 
 
# OSX
 
# =========================
 
 
.DS_Store
Build/Windows/Application.ico
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new file 100644
 
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Content/Cardinal/MainMenu/Blueprints/UI/PlayGamePanels/ServerList.uasset
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README.md
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@@ -46,48 +46,51 @@ 7. Navigate to \Your_Directory\Plugins a
 
8. Execute cardinal.uproject and click _Yes_ to Recompile Project Modules.
 
9. Enable The Web Browser Plugin at Edit -> Plugins -> Widgets -> Web Browser
 
10. Navigate to the MainMenu Blueprints folder at \Cardinal\MainMenu\Blueprints
 
11. Insert your GameModes into Enum_GameModes, list your available map names to Enum_Maps, and set your server host's preferred maximum number of players to Enum_NumberOfPlayers using the supplied pattern. 
 
For skipped number of player options, use the enumeration's integer. For the number of players option you'd like available, spell out the integer. 
 
For example: 0, 1, Three will make a server with a maximum of "Three Players." (Please note the game modes and player limits are not implemented in the actual project. This is up to the end user to implement.)
 
12. Enjoy :)
 
***NOTE: To utilize Steam you must launch as a "Standalone Game" or utilize a packaged build with Steam running.***
 

	
 
--------------------------------------------
 
Known Bugs
 
--------------------------------------------
 
**Bug:** Client Returning to "Main Menu" can't join another game.
 
**Fix:** Fixed 08/07/2016 at Changeset - a1943cb579fc
 

	
 
**Bug:** The Editor's Play In Viewport option does not stretch the menu title bar all the way to the edge of the screen on some resolutions
 
**Fix:** Use Play In New Editor Window
 

	
 
**Bug:** Split screen menu cannot be scaled to overlay on the calling player's screen
 
**Fix:** Unknown, possibly in future engine release
 

	
 
**Bug:** Player input control mappings are not in the correct order
 
**Fix:** The engine re-orders inputs, change them to alphabetical order in your DefaultInput.ini
 

	
 
**Bug:** Filter GameMode doesn't correctly filter.
 
**Fix:** Fixed 08/22/2016
 

	
 
--------------------------------------------
 
Project Credits
 
--------------------------------------------
 
 **Project Credits:** 
 
Metahusk, mordentral, rama, Thaddeus Delude (parvan), The Tune Peddler, ZioYuri78
 

	
 
**Cardinal Menu:**
 
This project was put together by Metahusk using a collection of community content. Please credit everyone listed here and provide a link to our websites.
 

	
 
**Project Blueprints:**
 
This project’s blueprint files are released under the Creative Commons Attribution 4.0 International License. CC BY 4.0
 
Please provide credit where credit is due. You must credit the following people listed below. You can find this information in the project’s readme.
 
(https://creativecommons.org/licenses/by/4.0/) 
 

	
 
**Main Menu by ZioYuri78:**
 
The basic menu framework is an adaptation of ZioYuri78’s ‘Main menu and in game menu with basic game, graphics, controls and audio settings.’
 
(https://forums.unrealengine.com/showthread.php?103583-C-Blueprint-Main-menu-and-in-game-menu-with-basic-game-graphics-controls-and-audio-settings)
 

	
 
**Online Browser by mordentral:**
 
The online browser utilizes mordentral’s Advanced Sessions Plugin.
 
(https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin)
 

	
 
**Rebindable Keys by rama:**
 
The key binding system utilizes Rama’s UMG Rebindable Key System, Rebind keys at Runtime.
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