Changeset - 00557551d66e
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tdelude - 8 years ago 2016-08-12 00:52:52
tdelude@users.noreply.git.metahusk.com
include Nick Darnell's LoadingScreen plugin
5 files changed with 18 insertions and 5 deletions:
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.hgignore
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#Ignored Unreal Files
 
 
syntax: glob
 
 
Binaries/
 
Build/
 
DerivedDataCache/
 
Intermediate/
 
Plugins/AdvancedSessions
 
Plugins/MainMenuLib
 
Plugins/VictoryPlugin
 
Plugins/LoadingScreen-master
 
.vs/
 
WindowsNoEditor/
 
Visual Studio 2015/
 
Visual Studio 2015Templates/
 
Visual Studio 2015Projects/
 
 
*.opensdf
 
*.suo
 
*.sln
 
*.sdf
 
*.opensdf
 
*.opendb
Config/DefaultGame.ini
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@@ -18,12 +18,17 @@ HttpChunkInstallDataVersion=
 
IncludePrerequisites=True
 
IncludeCrashReporter=True
 
InternationalizationPreset=English
 
-CulturesToStage=en
 
+CulturesToStage=en
 
DefaultCulture=en
 
bCookAll=False
 
bCookMapsOnly=False
 
bCompressed=False
 
bSkipEditorContent=False
 
+DirectoriesToAlwaysStageAsUFS=(Path=)
 
 
[/Script/LoadingScreen.LoadingScreenSettings]
 
StartupScreen=(MinimumLoadingScreenDisplayTime=-1.000000,bAutoCompleteWhenLoadingCompletes=True,bMoviesAreSkippable=True,bWaitForManualStop=False,bShowUIOverlay=True,LoadingText=NSLOCTEXT("LoadingScreen", "Loading", "LOADING"),LoadingFont=(FontObject=Font'/Engine/EngineFonts/Roboto.Roboto',FontMaterial=None,TypefaceFontName="Bold",Size=24,FontName=,Hinting=Default),MoviePaths=,Images=,ImageStretch=ScaleToFit)
 
DefaultScreen=(MinimumLoadingScreenDisplayTime=-1.000000,bAutoCompleteWhenLoadingCompletes=True,bMoviesAreSkippable=True,bWaitForManualStop=False,bShowUIOverlay=True,LoadingText=NSLOCTEXT("LoadingScreen", "Loading", "LOADING"),LoadingFont=(FontObject=Font'/Engine/EngineFonts/Roboto.Roboto',FontMaterial=None,TypefaceFontName="Bold",Size=24,FontName=,Hinting=Default),MoviePaths=,Images=,ImageStretch=ScaleToFit)
 
TipFont=(FontObject=Font'/Engine/EngineFonts/Roboto.Roboto',FontMaterial=None,TypefaceFontName="Normal",Size=24,FontName=,Hinting=Default)
 
Content/Cardinal/MainMenu/Blueprints/UI/AboutPanels/Credits.uasset
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Plugins/LoadingScreen-master_08-11-2016.zip
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new file 100644
 
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README.md
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@@ -31,31 +31,34 @@ 2. Download the project or Clone the dev
 
3. Download and Install Microsoft's Visual Studio Community 2015 for Windows Desktop
 
>  [Visual Studio Community 2015](https://www.visualstudio.com)
 

	
 
4. Navigate to \Your_Directory\Plugins and extract the files in VictoryPlugin(newest-version).zip to the plugins directory into a folder called VictoryPlugin
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\VictoryPlugin\"plugin files"
 

	
 
5. Navigate to \Your_Directory\Plugins and extract the files in MainMenuLib(newest-version).zip to the plugins directory into a folder called MainMenuLib
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\MainMenuLib\"plugin files"
 

	
 
6. Navigate to \Your_Directory\Plugins and extract the files in AdvancedSessions(newest-version).zip to the plugins directory into a folder called AdvancedSessions
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\AdvancedSessions\"plugin files"
 

	
 
7. Execute cardinal.uproject and click _Yes_ to Recompile Project Modules.
 
8. Enable The Web Browser Plugin at Edit -> Plugins -> Widgets -> Web Browser
 
9. Navigate to the MainMenu Blueprints folder at \Cardinal\MainMenu\Blueprints
 
10. Insert your GameModes into Enum_GameModes, list your available map names to Enum_Maps, and set your server host's preferred maximum number of players to Enum_NumberOfPlayers using the supplied pattern. 
 
7. Navigate to \Your_Directory\Plugins and extract the files in LoadingScreen-master(newest-version).zip to the plugins directory into a folder called LoadingScreen-master
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\LoadingScreen-master\"plugin files"
 

	
 
8. Execute cardinal.uproject and click _Yes_ to Recompile Project Modules.
 
9. Enable The Web Browser Plugin at Edit -> Plugins -> Widgets -> Web Browser
 
10. Navigate to the MainMenu Blueprints folder at \Cardinal\MainMenu\Blueprints
 
11. Insert your GameModes into Enum_GameModes, list your available map names to Enum_Maps, and set your server host's preferred maximum number of players to Enum_NumberOfPlayers using the supplied pattern. 
 
For skipped number of player options, use the enumeration's integer. For the number of players option you'd like available, spell out the integer. 
 
For example: 0, 1, Three will make a server with a maximum of "Three Players." (Please note the game modes and player limits are not implemented in the actual project. This is up to the end user to implement.)
 
11. Enjoy :)
 
12. Enjoy :)
 
***NOTE: To utilize Steam you must launch as a "Standalone Game" or utilize a packaged build with Steam running.***
 

	
 
--------------------------------------------
 
Known Bugs
 
--------------------------------------------
 
**Bug:** Client Returning to "Main Menu" can't join another game.
 
**Fix:** Fixed 08/07/2016 at Changeset - a1943cb579fc
 

	
 
**Bug:** The Editor's Play In Viewport option does not stretch the menu title bar all the way to the edge of the screen on some resolutions
 
**Fix:** Use Play In New Editor Window
 

	
 
**Bug:** Split screen menu cannot be scaled to overlay on the calling player's screen
 
@@ -85,24 +88,28 @@ The basic menu framework is an adaptation of ZioYuri78’s ‘Main menu and in game menu with basic game, graphics, controls and audio settings.’
 
**Online Browser by mordentral:**
 
The online browser utilizes mordentral’s Advanced Sessions Plugin.
 
(https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin)
 

	
 
**Rebindable Keys by rama:**
 
The key binding system utilizes Rama’s UMG Rebindable Key System, Rebind keys at Runtime.
 
(https://forums.unrealengine.com/showthread.php?51449-Full-Project-Rama-s-UMG-Rebindable-Key-System-Rebind-keys-at-Runtime!)
 

	
 
**Background Music by The Tune Peddler:**
 
The music used in this project is owned by The Tune Peddler. You do not have permission to use the project’s music without agreeing to the terms at The Tune Peddler’s website. (As of July 2016, this includes a $5 a month subscription fee.)
 
(http://thetunepeddler.com/)
 

	
 
**LoadingScreen plugin by Nick Darnell:**
 
The LoadingScreen plugin was provided by Nick Darnell and was released under The MIT License. 
 
(https://github.com/ue4plugins/LoadingScreen)
 

	
 
--------------------------------------------
 
How To Donate
 
--------------------------------------------
 
If we achieve nonprofit status, we will provide written (emailed) donor acknowledgment letters to those who donate $250 or more to our organization as required by the IRS. 
 
Our apologies to donors outside of the United States. We will not be able to provide you with any tax benefits for donating to our organization.
 

	
 
#### This will include
 
> The corporate name and EIN of our organization
 
> The name of the donor as it appears on PayPal
 
> The date and ammount of the contribution
 
> A statement that our organization is a valid 501c3 organization
 
> An affirmation that no goods or services were provided to the donor
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