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Location: menu.hg/Source/CardinalMenu.Target.cs - annotation
fdb9dcb68be7
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text/x-csharp
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67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 60ed415336c5 67f2a87a3323 67f2a87a3323 60ed415336c5 da2390039566 da2390039566 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 67f2a87a3323 | // Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class CardinalMenuTarget : TargetRules
{
public CardinalMenuTarget(TargetInfo Target) : base (Target)
{
Type = TargetType.Game;
ExtraModuleNames.Add("CardinalMenu");
bUsesSteam = true;
}
//
// TargetRules interface.
//
// UE4.16 Changes
// public override void SetupBinaries(
// TargetInfo Target,
// ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
// ref List<string> OutExtraModuleNames
// )
// {
// OutExtraModuleNames.AddRange( new string[] { "CardinalMenu" } );
// }
}
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