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Location: menu.hg/Source/CardinalMenu.Target.cs - annotation
e652e5c7847b
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text/x-csharp
ue4.21 project files update
67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 60ed415336c5 67f2a87a3323 67f2a87a3323 60ed415336c5 da2390039566 da2390039566 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 67f2a87a3323 | // Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class CardinalMenuTarget : TargetRules
{
public CardinalMenuTarget(TargetInfo Target) : base (Target)
{
Type = TargetType.Game;
ExtraModuleNames.Add("CardinalMenu");
bUsesSteam = true;
}
//
// TargetRules interface.
//
// UE4.16 Changes
// public override void SetupBinaries(
// TargetInfo Target,
// ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
// ref List<string> OutExtraModuleNames
// )
// {
// OutExtraModuleNames.AddRange( new string[] { "CardinalMenu" } );
// }
}
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