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Location: menu.hg/Source/CardinalMenu/CardinalMenu.Build.cs - annotation
d854d4cb8c6a
1.2 KiB
text/x-csharp
ue4.17 engine version, usage telemetry, in game return to game button, debug print to screen fix
67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 60ed415336c5 da2390039566 33eeda24b368 67f2a87a3323 da2390039566 da2390039566 da2390039566 da2390039566 67f2a87a3323 da2390039566 da2390039566 da2390039566 da2390039566 da2390039566 da2390039566 da2390039566 da2390039566 da2390039566 da2390039566 67f2a87a3323 | // Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class CardinalMenu : ModuleRules
{
public CardinalMenu(ReadOnlyTargetRules Target) : base (Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AdvancedSessions", "OnlineSubsystem", "OnlineSubsystemUtils", "Networking", "Sockets", "OnlineSubsystemSteam", "OnlineSubsystemNull", "MoviePlayer" });
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemSteam", "OnlineSubsystemNull" });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
//PrivateDependencyModuleNames.Add("OnlineSubsystem");
//if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64))
//{
// if (UEBuildConfiguration.bCompileSteamOSS == true)
// {
// DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
// }
// }
}
}
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