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Location: menu.hg/Source/CardinalMenu/CardinalMenu.Build.cs - annotation

tdelude
returned to loading screen plugin
// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;

public class CardinalMenu : ModuleRules
{
	public CardinalMenu(TargetInfo Target)
    {
        PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "MainMenuLib", "AdvancedSessions", "OnlineSubsystem", "OnlineSubsystemUtils", "Networking", "Sockets", "OnlineSubsystemSteam", "OnlineSubsystemNull", "MoviePlayer" });

        PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemSteam", "OnlineSubsystemNull" });

        // Uncomment if you are using Slate UI
        // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });

        // Uncomment if you are using online features
        //PrivateDependencyModuleNames.Add("OnlineSubsystem");
        //if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64))
        //{
        //		if (UEBuildConfiguration.bCompileSteamOSS == true)
        //		{
        //			DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
        //		}
        // }
    }
}