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Location: menu.hg/Source/CardinalMenu.Target.cs - annotation
cf8dab39883d
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text/x-csharp
returned to loading screen plugin
67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 da2390039566 da2390039566 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 | // Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class CardinalMenuTarget : TargetRules
{
public CardinalMenuTarget(TargetInfo Target)
{
Type = TargetType.Game;
bUsesSteam = true;
}
//
// TargetRules interface.
//
public override void SetupBinaries(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames
)
{
OutExtraModuleNames.AddRange( new string[] { "CardinalMenu" } );
}
}
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