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Location: menu.hg/Source/CardinalMenuServer.Target.cs - annotation
c53fbad2e122
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text/x-csharp
ue4.16 fix escape to menu
08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 60ed415336c5 08828e7b5c9d 08828e7b5c9d 60ed415336c5 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 33eeda24b368 08828e7b5c9d | // Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class CardinalMenuServerTarget : TargetRules
{
public CardinalMenuServerTarget(TargetInfo Target) : base (Target)
{
Type = TargetType.Server;
ExtraModuleNames.Add("CardinalMenu");
}
//
// TargetRules interface.
//
//Modified for UE4.16
//public override void SetupBinaries(
// TargetInfo Target,
// ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
// ref List<string> OutExtraModuleNames
// )
//{
// base.SetupBinaries(Target, ref OutBuildBinaryConfigurations, ref OutExtraModuleNames);
// OutExtraModuleNames.Add("CardinalMenu");
//}
}
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