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Location: menu.hg/Source/CardinalMenuEditor.Target.cs - annotation
be3118753ec1
701 B
text/x-csharp
ue4.16 default input fixes
67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 60ed415336c5 67f2a87a3323 67f2a87a3323 60ed415336c5 67f2a87a3323 67f2a87a3323 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 67f2a87a3323 | // Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class CardinalMenuEditorTarget : TargetRules
{
public CardinalMenuEditorTarget(TargetInfo Target) : base (Target)
{
Type = TargetType.Editor;
ExtraModuleNames.Add("CardinalMenu");
}
//
// TargetRules interface.
//
//Modified for UE4.16
//public override void SetupBinaries(
// TargetInfo Target,
// ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
// ref List<string> OutExtraModuleNames
// )
//{
// OutExtraModuleNames.AddRange( new string[] { "CardinalMenu" } );
//}
}
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