Files
@ b2a8ce7a187e
Branch filter:
Location: menu.hg/Source/CardinalMenuServer.Target.cs - annotation
b2a8ce7a187e
1.6 KiB
text/x-csharp
uproject 4.14 association
08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d 08828e7b5c9d f80ff5e0dc38 f80ff5e0dc38 f80ff5e0dc38 f80ff5e0dc38 f80ff5e0dc38 f80ff5e0dc38 f80ff5e0dc38 f80ff5e0dc38 f80ff5e0dc38 f80ff5e0dc38 f80ff5e0dc38 f80ff5e0dc38 f80ff5e0dc38 f80ff5e0dc38 08828e7b5c9d | // Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class CardinalMenuServerTarget : TargetRules
{
public CardinalMenuServerTarget(TargetInfo Target)
{
Type = TargetType.Server;
}
//
// TargetRules interface.
//
public override void SetupBinaries(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames
)
{
base.SetupBinaries(Target, ref OutBuildBinaryConfigurations, ref OutExtraModuleNames);
OutExtraModuleNames.Add("CardinalMenu");
}
public override bool GetSupportedPlatforms(ref List<UnrealTargetPlatform> OutPlatforms)
{
// It is valid for only server platforms
return UnrealBuildTool.UnrealBuildTool.GetAllServerPlatforms(ref OutPlatforms, false);
}
//Removed For UE4.14.0, Still Haven't Found FIx
//public override List<UnrealTargetPlatform> GUBP_GetPlatforms_MonolithicOnly(UnrealTargetPlatform HostPlatform)
//{
//if (HostPlatform == UnrealTargetPlatform.Mac)
//{
//return new List<UnrealTargetPlatform>();
//}
//return new List<UnrealTargetPlatform> { HostPlatform, UnrealTargetPlatform.Win32, UnrealTargetPlatform.Linux };
//}
//
//public override List<UnrealTargetConfiguration> GUBP_GetConfigs_MonolithicOnly(UnrealTargetPlatform HostPlatform, UnrealTargetPlatform Platform)
//{
//return new List<UnrealTargetConfiguration> { UnrealTargetConfiguration.Development };
//}
}
|