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Location: menu.hg/Source/CardinalMenuEditor.Target.cs - annotation
60ed415336c5
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text/x-csharp
ue4.16 engine upgrade, make escape to enter InGameMenu always work, fix steam friends
67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 67f2a87a3323 60ed415336c5 67f2a87a3323 67f2a87a3323 60ed415336c5 67f2a87a3323 67f2a87a3323 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 60ed415336c5 67f2a87a3323 | // Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class CardinalMenuEditorTarget : TargetRules
{
public CardinalMenuEditorTarget(TargetInfo Target) : base (Target)
{
Type = TargetType.Editor;
ExtraModuleNames.Add("CardinalMenu");
}
//
// TargetRules interface.
//
//Modified for UE4.16
//public override void SetupBinaries(
// TargetInfo Target,
// ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
// ref List<string> OutExtraModuleNames
// )
//{
// OutExtraModuleNames.AddRange( new string[] { "CardinalMenu" } );
//}
}
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